TechEd Africa 2013 ended a few days ago in Durban, South Africa.
I did a couple of talks – one of which was an hour-long session where I guided the attendees through the process of creating a good-looking weather app for Windows Phone. There are no shortage of weather apps in the marketplace, but it was a nice example to bring in a lot of different real-world situations like consuming JSON, using MVVM, and lots of binding stuff.
The point was to show how easy it is to create an app quickly. It only took 20 lines of code and 60 lines of XAML (half of which are closing tags so don’t count). The app would take around 15 minutes to make if I weren’t explaining.
EDIT: This is now also syndicated on the Nokia Developer Wiki here.
I’m currently sitting on a 12 hour flight from Amsterdam to Johannesburg, South Africa. So writing this is a far more compelling option than watching bad quality movies on a grainy 7” screen.
The beta of Unity 3D came out yesterday (a couple days ago by the time I will be able to post this) for Windows Phone 8, and it’s awesome. My biggest problem with it at this stage is that because of how easy it is, it feels very close to cheating – but hey, time is money and why should you be wasting time fighting with technical problems when you could be using it to make your idea a reality?
For those living under a medium-sized boulder, Unity 3D is middleware to create cross-platform games quickly and easily – and it excels at that. It is made up of the main IDE (which has free and paid versions) and then an exporter for each platform (desktop is free, but all the mobile platforms require a normal or pro purchase).