Monthly Archives: February 2014

VALA: Alpha goes live!

If you’ve been reading this blog for a while you’ll know that quite a while ago we got accepted into AppCampus (seriously, go watch the video that got us into the program) with a game about llama slaughter. We were then invited to Finland for a month-long intensive training camp called AppCademy.

Since then we’ve gone through lots of iterations, scrapped the project multiple times to start from scratch, and had team members change. The core team is now Renier Van Der Westhuizen (who has worked on awesome games like The Harvest for WP7) on art, and myself (Matt Cavanagh) on code. And we’re bringing in a few people here and there to help.

Say hello to Vicious Attack Llama Apocalypse: Alpha (VALA: Alpha in the store)!

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Netduino and Windows Phone Bitcoin tracker on Azure

My intern and I were asked to do a talk at the Durban University of Technology to the 3rd year IT students to excite them about the possibility of using Netduinos or/and Windows Phones in their final year projects.

We didn’t want to just show them a blinking LED, but rather something that would be relevant to a real-world scenario – so we came up with this:

Sorry for the horrible GIF. What you can probably tell is that it is a time-lapse of the Bitcoin price changing. The graph represents that change, and the LED glows green when it goes up, and red when it goes down. (There is a typo on the screen – USD should be BTC).

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Playing with the Nokia Lumia 1020 shutter speed

It was Kaila’s (my Wife) birthday yesterday, and all she requested was sparklers. Turned out to be a ton of fun!

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All the photos here were taken with the Nokia Camera app on my Lumia 1020. All settings were default except shutter speed was set to 4 seconds. I didn’t have my 1020 camera cover so these are all taken free hand (no tripod) which means they’re slightly blurred (pretty hard to hold a phone still for 4 seconds Winking smile). The photos are untouched besides cropping and upping the contrast a bit.

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