Monthly Archives: December 2016

Moving a Unity Animator component to its parent

In VALA I’ve been animating a cut-scene, and made the silly mistake of putting my Animator component on the character instead of on a root object. This means that the Animator isn’t able to move anything except the character (because they are not in the same hierarchy).

In the image below, my Animator was on Scientist, instead of ScientistRoot, meaning that I couldn’t use it to animate ScientistTerminal when he touches it.


So here is a quick tip to move the Animator to the root GameObject – which Unity doesn’t support, but really should.

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