The houses in Durban, South Africa (where I live) usually have some form of gap underneath them that ranges from 30cm to big enough to crawl inside. As far as I know it is for ventilation to help with the heat. The problem is that a bunch of squeaky rodents have decided that mine is a good home, and unfortunately the gap is pretty small so I can’t fit. So I decided to make a little car that could go scout out the area and show me what was going on under there, and possibly how to stop it.
So I built a little Bluetooth controlled car using a Netduino and a Windows Phone as a remote.
My puppy seems to be a fan.
EDIT: This is now also syndicated on the Nokia Developer Wiki here.
I’m currently sitting on a 12 hour flight from Amsterdam to Johannesburg, South Africa. So writing this is a far more compelling option than watching bad quality movies on a grainy 7” screen.
The beta of Unity 3D came out yesterday (a couple days ago by the time I will be able to post this) for Windows Phone 8, and it’s awesome. My biggest problem with it at this stage is that because of how easy it is, it feels very close to cheating – but hey, time is money and why should you be wasting time fighting with technical problems when you could be using it to make your idea a reality?
For those living under a medium-sized boulder, Unity 3D is middleware to create cross-platform games quickly and easily – and it excels at that. It is made up of the main IDE (which has free and paid versions) and then an exporter for each platform (desktop is free, but all the mobile platforms require a normal or pro purchase).
Following my previous post on Bluetooth with the Netduino, I thought I would extend it a bit.
The goal for this project is the following: Have a Netduino sending it’s orientation data (XYZ) over Bluetooth to WP8 which displays a 3D representation of it (at the right angle of course), and for bonus points attach a potentiometer to control the zoom.