Yesterday I was made a Nokia Developer Champion, and I have been working on this post on and off for a few days so the timing is perfect as a homage to Nokia.
This project definitely gave me a good helping of nostalgia, and I had more fun than any other project I’ve done.
TechEd Africa 2013 ended a few days ago in Durban, South Africa.
I did a couple of talks – one of which was an hour-long session where I guided the attendees through the process of creating a good-looking weather app for Windows Phone. There are no shortage of weather apps in the marketplace, but it was a nice example to bring in a lot of different real-world situations like consuming JSON, using MVVM, and lots of binding stuff.
The point was to show how easy it is to create an app quickly. It only took 20 lines of code and 60 lines of XAML (half of which are closing tags so don’t count). The app would take around 15 minutes to make if I weren’t explaining.
EDIT: This is now also syndicated on the Nokia Developer Wiki here.
I’m currently sitting on a 12 hour flight from Amsterdam to Johannesburg, South Africa. So writing this is a far more compelling option than watching bad quality movies on a grainy 7” screen.
The beta of Unity 3D came out yesterday (a couple days ago by the time I will be able to post this) for Windows Phone 8, and it’s awesome. My biggest problem with it at this stage is that because of how easy it is, it feels very close to cheating – but hey, time is money and why should you be wasting time fighting with technical problems when you could be using it to make your idea a reality?
For those living under a medium-sized boulder, Unity 3D is middleware to create cross-platform games quickly and easily – and it excels at that. It is made up of the main IDE (which has free and paid versions) and then an exporter for each platform (desktop is free, but all the mobile platforms require a normal or pro purchase).
Well, we have some pretty awesome news. After a mad rush to get passports and Visas done in time we can now finally say that we are going to Finland!
We are going to AppCademy, the 4 week Seed Acceleration Program from AppCampus held in Espoo, Finland.
Following my previous post on Bluetooth with the Netduino, I thought I would extend it a bit.
The goal for this project is the following: Have a Netduino sending it’s orientation data (XYZ) over Bluetooth to WP8 which displays a 3D representation of it (at the right angle of course), and for bonus points attach a potentiometer to control the zoom.
OK, maybe not with your mind, but at the very least, your hand.
The objective here was to add a sonar (ultrasonic) sensor to the Netduino, work out how close my hand was, and then send that info over Bluetooth to Windows Phone 8 and display it. Bonus points for doing something useful with the data (yes, controlling the volume of the Imperial March is totally useful!).
The last time I touched my Netduino was about 5 months ago (due to work-load), around the time of my wedding to make the wedding tank. So this weekend I decided to dust it off and introduce it to my Lumia 920.
Disclosure: I didn’t actually dust it off.
They are now lovers.