If you’ve been reading this blog for a while you’ll know that quite a while ago we got accepted into AppCampus (seriously, go watch the video that got us into the program) with a game about llama slaughter. We were then invited to Finland for a month-long intensive training camp called AppCademy.
Since then we’ve gone through lots of iterations, scrapped the project multiple times to start from scratch, and had team members change. The core team is now Renier Van Der Westhuizen (who has worked on awesome games like The Harvest for WP7) on art, and myself (Matt Cavanagh) on code. And we’re bringing in a few people here and there to help.
Say hello to Vicious Attack Llama Apocalypse: Alpha (VALA: Alpha in the store)!
We’ve received an awesome response, with tons of great feedback. WPCentral even wrote about it!
In the first 2 weeks the game has been downloaded over 50,000 times! That is without any marketing or promotions.
VALA: Alpha is a top-down 3D shooter exclusively for Windows Phone (for now). The game has just one goal currently: survive, and slaughter as many rabid llamas as you can!
The game is completely free, has no adverts, and no In-App-Purchases. (Want to know why? DVLUP interviewed me about this, go check it out).
To help you out there are 4 different towers (bought using energy that dying llamas drop), and each can be upgraded 3 times:
We decided to launch VALA: Alpha in quite an early state to get it into the hands of real players, and allow the feedback to shape the game. We have an awesome roadmap of features that we are adding, and are really excited about the future.
Since launch 2 weeks ago, we’ve pushed 2 updates. The latest one should be available in the next day or two and drastically increases performance and reduces the crashing that was seen on low-end devices like the Lumia 520 and 620. We decided early on in development that the game shouldn’t exclude people with those phones – so are committed to making it awesome on everything from a 520 to a 1520.
The plan now is to keep on adding features and push updates as we go. Here are a few features that you’ll see in the game soon:
- MOGA controller support
- Better llama variations with individual personalities and abilities
- Various weapons
- Powerups (these are different to the ones generated from towers)
- Badges/Achievements which lead to unlocks
- Tons more that I can’t mention yet
And to address a common question: